Describe a material. AI generates production-ready PBR textures directly inside Substance Painter — respecting your UV layout.
Base Color, Roughness, Metallic, Normal, Height, Emissive, AO. Pick which maps — each gets an optimized AI prompt.
Feed baked maps as reference. AI paints only inside UV islands — black stays untouched. Your layout, preserved.
Every generation creates a new Fill Layer on the correct channel. Compare, toggle, stack, delete.
Rusted Iron. Worn Leather. Polished Marble. Sci-Fi Hull. One click, then refine with your words.
Browse a photo. AI matches its style, palette, and surface quality — projected onto your UV space.
No browser tabs. No web apps. A dockable panel. Enable when needed, disable when done.
The quality of generated textures is directly tied to AI image generation models. As AI improves — and it's improving fast — your textures get better too. What you see today is just the beginning.
Bake mesh maps — AO, Position, Curvature. Load as UV reference so AI understands your geometry.
"Weathered bronze with green patina" — or pick a preset. Add a reference photo if you have one.
Plugin sends prompt, UV map, and settings to AI. Production-quality PBR maps return in seconds.
Textures appear as Fill Layers. Toggle, adjust opacity, generate variants, paint on top manually.
Join 3D artists using AI to accelerate texturing inside Substance Painter.